Your browser does not support JavaScript or its disabled!
Please turn it on, or be aware that some features on this website will not work correctly.
Contentbox headline
10 Sep 2026 -
EXP Event: Gain a +50% bonus experience boost from September 11 to October 1!

EXP Event: Gain a +50% bonus experience boost from September 11 to October 1!

Contentbox headline
10.9.2026 -
Patch 1.11 — 10.09.2026
Author: Shakra

Overview

This patch is about opening doors that were closed in your face: access to Ferumbras' Citadel no longer eats your fee to throw you back out, King Tibianus actually hands over your promotion instead of pocketing your 20,000 gold and going silent, and the Forbidden Islands around Goroma have their sacrifice altars and teleporters working so you can finally explore them. Alongside that, defeated monsters stop turning into roof tiles that swallow your loot, Paladin attack scheduling has been fixed, Gregor accepts both damaged steel helmets for the Knight addon, NPC shops no longer let you buy stacks at a 99% discount, and over twenty classic minor quests have been verified end to end.

Access & World Quests

  • Ferumbras' Citadel Access Fixed: The entrance barrier to Ferumbras' Citadel on Kharos no longer consumes your 500 gold fee and bounces you back out on the second step. The seal now checks your attunement across the full crossing so paying players can enter.

  • The Forbidden Islands Are No Longer Just Decoration: The access paths across the islands around Goroma were missing their interactive mechanics, leaving players stuck in dead ends. Sacrificing the required mushrooms at the coal basins on Talahu now reliably opens the teleporter onward.

  • All 27 Thais Exhibition Levers Work: The underground museum in eastern Thais had 11 levers that did nothing when pulled, and the other 16 shared markers with quest chests across the world. All 27 exhibit booths are now hooked up to their own dedicated triggers, playing the intended sounds, animations, and creature transformations.

  • Rookgaard's Tutorial Island Isolated: The tile triggers, starter chests, and early quests on the tutorial island were tangled with main-continent quest markers. The island has been given its own clean range, so starting a fresh character cannot tamper with mainland quests or outfit progress.

Combat & Vocations

  • Paladin Attack Scheduling Fixed: Resolved an issue where Paladin distance attacks could fail to schedule properly or suffer delays when moving, retargeting, or switching ammunition. Distance attacks now cycle smoothly at full attack speed.

Outfits & Addons

  • Knight Helmet Addon Accepts Both Damaged Helmets: Gregor in Thais and addon traders now accept both item versions of the damaged steel helmet. Previously, carrying the alternative helmet resulted in a refusal, with Gregor accusing you of lying about possessing the materials.

Quest Rewards & Containers

  • Twenty Classic Minor Quests Verified End to End: A sweep across minor quests fixed missing reward attributes, misplaced containers, and overlapping markers:

    • Outlaw Camp Mead Barrel: Fixed an issue where the barrel shared its completion marker with the Six Rubies Quest. It now pours mead into your waterskin on its own dedicated marker.

    • Edron's Dark Armor Corpse: The slain skeleton holding the Dark Armor in the dragon lair was decaying like an ordinary monster body; it now rests permanently on the floor.

    • Panpipe & Alawar's Vault Keys: The hollow stone on Mount Sternum now yields Key 4503 to unlock the door to the panpipe. In Alawar's Vault, Key 4501 correctly unlocks the storage room doors, and the chest grants the full 100 gold coins.

    • Orc Fortress Rewards: The four reward chests deep inside the fortress now deliver equipment cleanly without marker collisions.

    • Time Ring & Steel Helmet: Reward containers in Elvenbane and Mount Sternum dungeons have been re-indexed to grant items properly.

    • Braindeath Guardian Spawns: The guardian Braindeath blocking the path to the treasure room now spawns reliably in its walkthrough location.

    • Minotaur Leather & Shaman Treasure: The hidden raft container south of Thais and the swamp skeleton now correctly hand over their rewards.

    • Additional Quest Verifications: Emperor's Cookies, Adorned UH Rune, Dead Archer, Mad Mage Room, Hydra Egg, Lion Trophy, Mastermind Potion, Fishing Box, Heaven Blossom, Iron Ore, Lone Medusa, Scale Armor, and Crystal Wand quests are all verified and functional.

  • Pemaret Marlin Interaction: Asking Pemaret on the Cormaya ship about marlins without one in your backpack no longer leaves him mute. He now delivers his intended dialogue and properly rewards the wall trophy upon delivery of a fresh fish.

  • Reward Message Formatting: Fixed an awkward double space that appeared in loot messages whenever opening a chest containing items without an article (such as stacks of gold coins).

NPCs & Economy

  • King Tibianus Promotion Fix: Saying "yes" to King Tibianus when buying a promotion will no longer take your 20,000 gold coins and stall the conversation. The promotion is now granted immediately upon taking the gold.

  • Stack Purchase Exploits Resolved: Corrected a bug where NPC trade windows only checked for the cost of a single item before dispensing a full stack of 100. Five shopkeepers across the world now verify the full stack price.

  • Explorer Society Turn-Ins: Mortimer reliably purchases explorer brooches for 50 gold coins, and the Explorer Society now accepts the skull of Ratha for 250 gold coins as intended.

Monsters & Loot

  • Monster Corpse & Decay Fixes: Corrected several monster definitions whose corpse IDs pointed to roofs and furniture, which previously caused defeated monsters to drop unopenable roof tiles. Additionally, six inverted corpse decay chains (which rotted into skeletons before turning into fresh bodies) have been restored to their proper sequence.

  • Town Showcase Protection: Decorative showcase items and museum exhibits displayed across major cities now have placement and movement protection to prevent player theft.


2.9.2026 -
Patch 1.10 — 02.09.2026
Author: Shakra

Overview This patch introduces the complete twelve-mission Rookie Guard questline on Rookgaard, implements missing outfits, addons, and achievements, resolves issues with fourteen reward containers, and retroactively repairs quest log entries for previously completed content.

The Rookie Guard The starter questline for Rookgaard is fully implemented from start to finish.

  • Full Progression: All twelve missions are active, guiding players through Vascalir’s introductory errands, combat and training tasks, academy and library visits, and the final confrontation with Kraknaknork.

  • Interactions & NPCs: Dialogue and hand-in sequences are functional across Hyacinth, Lily, Paulie, Tom, and Vascalir, with all target objects and mission chests correctly scripted.

Outfits & Addons

  • Demon Outfit: Avar Tar in Edron now features complete dialogue routines, allowing players to start and complete the base outfit and both addons.

  • Afflicted Outfit & "Beak Doctor":

    • Fixed an incorrect progress value when using the plague bell that prevented addon delivery.

    • Corrected the achievement requirement checks so "Beak Doctor" can be unlocked.

    • Fixed drop sources: Plague masks and bells no longer drop directly from Feverish Citizens; they are obtained via Ottokar by trading medicine pouches for the belongings of a deceased.

  • Mage & Summoner Potion Belt: Sandra now accepts the winning lottery ticket to grant the addon.

  • Druid Hat: Ceiron now responds with proper dialogue if you ask about the waterskin without having it in your inventory.

Quest Rewards & Chests

  • Empty Container Audit: Evaluated fourteen containers across the world that gave empty chest notifications:

    • 5 containers restored with their intended quest rewards.

    • 9 containers unlinked from quest handlers to behave as normal map decorations.

  • Zao Chests: Replaced defunct legacy scripts on two reward containers to make their contents obtainable.

  • Vampire & Ornamented Shield Quests: Audited end-to-end; restored the missing inkwell in Krendorak’s bag and remapped the dragon lair stalagmite switch to the correct map objects.

  • Storage Collision Fixes: Rahkem’s free Adventurer’s Stone now uses an independent storage value, preventing it from locking progress in the Djinn War questline.

  • Duplicate Handler Cleanup: Removed redundant script registrations for the Ghost Ship and Demon Oak reward chests to prevent reward assignment errors.

Quest Log Updates

  • Disappearing Addons Restored: Fixed an issue where completing citizen backpacks, feather hats, knight helmets, mage/summoner headgear, and two other missions cleared them from the log. Log entries now resolve on an active completed state, and characters previously affected have been updated retroactively.

  • Retroactive Quest Credit: Added missing log triggers for chests mapped to invalid world positions (including Deeper Fibula and Pythius the Rotten), retroactively updating players who already claimed the rewards.

  • Bigfoot's Burden: Corrected spelling errors for two gnome NPCs in the quest log text.

Rookgaard Environment & Fixes

  • Isolated Quest Storage: Separated storage values for the banana palm, honeyflower patch, and doublet loose board so looting one no longer flags the others as completed.

  • Katana Quest Lever: Inverted lever logic so it properly triggers from its starting default state, and purged duplicate legacy scripts attached to the tile.

World & Items

  • Spawns & NPCs: Spawned the missing rebel NPC Zizzle in Zao (Wrath of the Emperor) and removed a non-canonical duplicate outfit NPC nearby.

  • Thais Lighthouse: Remapped the lighthouse lever to target the correct tile object to open the ladder access.

  • Skinning Rate Adjustments:

    • Demon Dust: Success rate increased from ~3% to ~9%.

    • Vampire Dust: Success rate adjusted from 6% to 5%.

  • Decoration Cycles: Lengthened the transformation intervals for the three firefly decorations from 8 seconds to 30, 45, and 90 seconds.


26.8.2026 -
Patch 1.9 — 26.08.2026
Author: Shakra

Overview This patch focuses primarily on comprehensive quest fixes, end-to-end support for Warzones 1–3, overhaul of outfits and addon tracking, item/monster corrections, and backend performance optimizations.

The Great Quest Overhaul Over 35 quest lines were audited against the wiki and original scripts to ensure correct states, triggers, and rewards.

  • Quest Log Fixes: Resolved blank entries, disappearing missions, and "An error has occurred" messages across major lines (including What a Foolish Quest, In Service of Yalahar, The Hidden City of Beregar, Wrath of the Emperor, The Ice Islands, Pits of Inferno, Bigfoot's Burden, and The Travelling Trader).

  • Object Interactions: Fixed unregistered items and triggers, including the lock pick, Santa's mailbox on Vega, Secret Service tools, Thieves Guild keys, Sea of Light crystals, Travelling Trader Outlaw Camp door, and all 25 tomb switches.

  • Killing in the Name of... Tasks:

    • Fixed rank display falling behind or vanishing past 100 points.

    • Preserved boss missions upon entering teleporters.

    • Added missing tasks/counters for Bruise Payne, Rotworms, and Cyclopes; corrected Wailing Widows target from 300 to 400.

    • Fixed swapped boss rooms for Tiquanda's Revenge and Demodras.

    • Prevented spamming multiple special task rewards at once.

  • Softlock & Logic Fixes:

    • Children of the Revolution: Fixed the exit portal trapping players indefinitely.

    • What a Foolish Quest: Bozo now validates exploding cookie delivery before advancing.

    • Hand-In Safeguards: NPCs now verify valid turn-ins before consuming items or gold (e.g., In Service of Yalahar now correctly demands the Vampiric Crest instead of taking a magical torch).

    • Crashes & Blockers: Resolved crashes using mounts in Barbarian Test, Sven's progress tracking, Yalahar Quara leader flags, Harog's nail stock, Djinn faction trading/dialogue checks, and Renegade Orc / scrying device kills in An Uneasy Alliance.

Warzones 1–3 The Kazordoon Warzones are fully playable from entrance to boss encounters.

  • Functional Entrances: Crystals now teleport players down or prompt Gnomally's red teleport crystal if access is missing.

  • Boss Access & Arenas: Boss teleporters for Deathstrike, Gnomevil, and Versperoth are fully linked, including working arena exit portals.

  • Gnomevil Wall Mechanics: Killing Infected Weeper parasites progressively breaks the crystal wall to spawn Gnomevil. The wall regenerates after 30 minutes without trapping players.

  • Cooldowns & Achievements: Bosses enforce a 20-hour personal cooldown, and completing all three areas grants the Dungeon Cleaner achievement.

Outfits, Addons & NPCs

  • Quest Log Retention: Unified all 23 outfit/addon quests under a consistent marker so finishing one addon no longer removes the entire category from the log.

  • Unobtainable Addons Fixed: Corrected ending step conditions for Female Mage / Male Summoner headgear and both Shaman addons.

  • NPC Keyword Matching: NPCs now recognize actual item names (e.g., warrior's sweat, blue piece of cloth, Dracola's eye) rather than arbitrary shorthand, and saying "no" no longer triggers Minotaur Leather turn-ins.

  • Svargrond Arena: Enrolling with Halvar now logs the arena in the quest journal.

Quest Rewards & Chests

  • Storage Collision Fixes: Separated shared storage IDs across chests (Fire Axe no longer closes Blood Herb; Crown Shield/Bright Sword no longer blocks Hot Cuisine; Helmet of the Ancients no longer conflicts with Drefia quests).

  • The Ape City: The Mission 3 parchment chest in Chor is now repeatable per player rather than one-per-server.

  • Queen of the Banshees: Restored seal lever scripts, fixed the third seal restart bug, and allowed direct kiss turn-ins once all six seals are unlocked.

  • The New Frontier: The armor rack after Tirecz now reliably grants the Warmaster outfit.

World, Items & Monsters

  • Sam's Old Backpack: Removed from standard Orc drop tables; now drops exclusively from the designated raid Orc.

  • Spawns & Map Fixes: Restored poison fields and dark mushrooms in Dusalk's Troll Clan Cave, fixed The Collector leaving the wrong corpse in Sea of Light, and added the missing spawn for Scion.

  • Vocation Requirements: Elemental sets (Magma, Terra, Lightning, Glacier head/boots) are restricted to Sorcerers and Druids. High-tier robes are aligned with their dedicated vocation:

    • Sorcerer: Dragon Robe, Velvet Mantle, Dark Lord's Cape

    • Druid: Robe of the Ice Queen, Greenwood Coat

Performance & Engine Fixes

  • Optimized Depot Saves: Player inventories/depots serialize as a single database entry rather than one row per item, reducing full-depot save times from ~130ms to ~20ms.

  • NPC Tick Throttling: Idle NPCs without nearby players skip active tick cycles to free server resources.

  • Mobile Client & Store Inbox: Resolved client loops caused by treating the Store Inbox as an openable container/purse.


20.8.2026 -
Patch 1.8 — 20.08.2026
Author: Shakra

Overview: Two big additions this patch. You can now report a bug without leaving the game — one hotkey grabs a screenshot and your position, and you get told when it is fixed.
Houses also stop sitting empty forever: any house whose owner has not logged in for a month goes up for auction on the website, and you bid on it with your bank balance.

New Feature: Report a Bug From Inside the Game

  • One Hotkey, Full Report: Press Ctrl+Z anywhere in the game to open the report window. The client takes a screenshot for you and attaches where you are standing, so you only have to pick a category and write a sentence or two about what went wrong.
  • Pick What Kind of Bug It Is: Say what broke — a quest, an NPC, the map, an item, the client itself — so your report lands with the right person.
  • You Get Told What Happened: Reports go onto a public bug board. When a report becomes a real task, and again when that task is finished, you get a reply on your own report — no more sending something into a void.
  • Staff See It in Minutes: In-game reports could sit for up to an hour before anyone was notified. They now reach the team within a couple of minutes.
  • Three reports per hour, per account.

New Feature: House Auctions

  • Empty Houses Come Back on the Market: If a house owner has not logged in for 30 days and does not hold Noble status in that time, their house is automatically listed for auction. Long-abandoned houses stop being locked away for years.
  • Bid on the Website: Auctions run for 7 days and are listed on the website. You bid straight from your bank balance — the gold is held while your bid stands, and it is returned to you the moment someone outbids you.
  • The Rules: The minimum bid is the house's normal buy price; from there it is whoever wants it most. If nobody bids, the owner keeps the house. If someone wins, the house changes hands when the auction closes and the previous owner's belongings are moved to their depot.
  • Owners Can Fight Back: An inactive owner can bid on their own house to keep it, at whatever price the market sets. Logging back in mid-auction does not cancel it.
  • One House Each: Winning an auction while you already own a house is not possible — the same rule that has always applied to buying one.

Quests

  • Dreamer Challenge Fire Bug Works: Using a fire bug on the ashes did absolutely nothing — no effect, no message, no teleport. It now lights the ashes and opens the way through, as it always should have.
  • Dark Armor Quest Has Its Armor Again: The body at the bottom of the Edron orc cave rotted away roughly half an hour after every restart, and even when it was there it held nothing. It now stays put and contains the Dark Armor.

Website

  • Powergamers Stops Resetting Twice a Day: The daily experience list was wiped both at midnight and again after the morning server restart, so half your day's experience vanished from the ranking. It now resets once a day, at midnight, and counts your full day.

13.8.2026 -
Patch 1.7 — 13.08.2026
Author: Shakra

Overview

This patch hunts down the quiet failures — the objects you click that simply do nothing back. A whole class of quest targets (cracks, planks, webs, debris) never actually reached the server when you used a tool on them, and every one of them now responds. On top of that, the Sea Serpent hunt is implemented end to end for the first time, Oriath's houses are finally on the market, and moving around got fixed: map clicks find real routes again and following someone survives a floor change.

Quests

  • The Sea Serpent Hunt Is Live: The open-sea half of the hunt existed on the map but nothing on the ship responded. The full chain now works — buy bait from Captain Haba, load the crane, climb the mast and use the telescope, then tell the captain which way to sail. Six readings later you find the hunting grounds and can dive to the sea serpents below.

  • Captain Haba Answers You: The captain used to greet you, hand out the first bait task, and then fall completely silent. He now responds to every step of the bait mission instead of ignoring you.

  • Tools That Did Nothing Now Work: Several quest objects never registered the tool you used on them, so the action failed with no message at all. Fixed for the crack in the Hidden City of Beregar and the bridge you build there, the sacred coal pool in Wrath of the Emperor, the plank in Secret Service, and the spider web in The Inquisition.

  • Carlin Cemetery Secret Wall: The hidden torch lever in the cemetery basement now opens the wall it is supposed to open.

  • Quest Chests Give the Right Reward: Several chests were handing out another chest's item entirely — the box in Carlin gave a Dragon Lance instead of the bone key needed for the cemetery doors. Rewards now match their chest, and a bookcase that could be looted over and over is now a one-time reward like every other.

World & Map

  • Draw Wells Don't Bury You: Using a draw well could drop you inside solid rock with no way out. Wells now land you somewhere you can actually stand.

  • Magic Wall and Wild Growth Decay Again: Both used to become permanent after a server restart, leaving hunting grounds and choke points blocked forever. They now expire on schedule.

  • Oriath Houses Are Open for Business: Every house in Oriath was sitting nameless, priced at nothing and assigned to no town, so none of them could be rented. All of them now have their proper name, rent and town, and are available like any other house in the game.

NPCs & Trading

  • Yasir Buys Creature Products Again: Yasir's buy list was missing a large share of what he should take. It has been rebuilt against the full list, so the creature products you gather at sea and inland sell to him properly.

  • Sell All Works Properly: Selling a full backpack could silently drop part of the sale, and each click rebuilt the entire sale list and stalled the trade window. Sell All now sells everything you selected and responds immediately.

Client Fixes

  • Map Click Walking Fixed: Clicking the map or minimap could report no path, stop partway, or send you off on a completely different route. Auto-walk now follows the route you asked for and continues to the end.

  • Follow Survives Floor Changes: Following a player or creature no longer breaks the moment either of you changes floor.

  • Mobile View Steadied: On phones the visible area is now matched to what the server actually streams, so the edges of the screen no longer show stale or missing tiles.


Monster of the Week Monster Pedestal and Players Online Box
15

Players Online