Your browser does not support JavaScript or its disabled!
Please turn it on, or be aware that some features on this website will not work correctly.
Contentbox headline
10 Sep 2026 -
EXP Event: Gain a +50% bonus experience boost from September 11 to October 1!

EXP Event: Gain a +50% bonus experience boost from September 11 to October 1!

Contentbox headline
16.10.2026 -
Patch 1.14 — 16.10.2026
Author: Shakra

Overview: 44 more quests have been played start to finish by our test characters on a copy of the live world and are confirmed working, step by step against the TibiaWiki walkthrough. Along the way we fixed the blockers we found: Kissing a Pig can now be finished, and several player-reported bugs in the Inquisition, Bigfoot's Burden, the Ancient Tombs and In Service of Yalahar are gone.

New Feature: Quest Status Page

  • Quest Status: A new page on the website, Quest Status, shows every quest our test characters have run and when. It is kept mostly up to date, so you can check whether a quest has been tested before you set out.

Quests Verified in Game

Every quest below was completed in game by a real character, including the checks that make sure locked doors stay locked and NPCs refuse you until you have earned it:

  • Major quest lines: The Inquisition, The Paradox Tower, The Isle of Evil, Rest in Hallowed Ground, Realm of Dreams, The Exterminator, Machinery of War, Tower Defence, To Appease the Mighty, To Blind the Enemy, Troll Sabotage, Against the Spider Cult, The Cursed Crystal, The Gravedigger of Drefia, The Great Dragon Hunt, The Lost Brother, The Hunt for the Sea Serpent, Lion's Rock, Koshei the Deathless, Nomads Land, Pilgrimage of Ashes, The Spirit Will Get You, The Outlaw Camp.
  • Tibia Tales and smaller quests: Kissing a Pig, Jack to the Future, Loose Ends, Research and Development, Rottin Wood and the Married Men, Spirithunters, An Interest in Botany, The Sweaty Cyclops, Steal From Thieves, Vampire Hunter, The Scatterbrained Sorcerer, Cartography 101.
  • Tasks and dailies: Goblin Merchant, Venore Daily Tasks, Hunting for Tokens.
  • Outfits: Brotherhood Outfits, Nightmare Outfits.
  • Reward quests: Dark Armor, Deeper Fibula, Time Ring.
  • World change: The Mummy's Curse.

Server Fixes

  • Kissing a Pig: The blank poetry parchment is now sold by Olrik, the Ab'Dendriel postman, and Boozer sells the Venorean ice cream through his dialogue, so every step of the quest can be completed.
  • The Inquisition: Holy water on the big cauldron completes the Eclipse mission again - and only during that mission.
  • Bigfoot's Burden: All six crystal teleport pads in the Crystal Grounds take you back again.
  • The Ancient Tombs: The Oasis Tomb door no longer pushes you back once you have Rahemos' chest, and its lever no longer slams the door shut on you after a few seconds. The Cobra in the Stone Tomb is the NPC again, not a monster, so you can talk to it.
  • In Service of Yalahar: Killing the quara leaders only counts during the mission that asks for it, so the quest log updates correctly.
  • Asura Palace: The top-floor door opens the way to the Secret Library portal.
  • The New Frontier: Handing Cael all ten Tomes of Knowledge opens the Zao Palace doors - they had been sealed for everyone. If you already handed in all ten, the doors are open for you too.
  • Leviathan's Amulet: An amulet fished out of water elemental remains now comes with its 5 charges.
  • Tesha: Now buys green, blue and violet crystal shards.
  • Yasir: Now buys badger fur.

General Fixes

  • Drowning: Leaving the water now ends the drowning effect properly instead of letting it linger.

28.9.2026 -
Patch 1.13 — 27.09.2026
Author: Shakra

Overview: This patch marks a fundamental shift in how we test quests. Moving away from merely trusting that "the script looks right," every quest is now played by automated test characters on a copy of the live world, step by step against the TibiaWiki walkthrough. So far, 254 quests have been tested in-game, with 155 confirmed working from the opening dialogue to the final chest.

This end-to-end testing uncovered several critical progression blockers that previously affected all players — most notably in Wrath of the Emperor, where two entire missions and the final NPC were broken, and Bigfoot's Burden, where progression past Rank I was entirely unobtainable.

How We Test Quests Now

  • The Wiki as the Ground Truth: For every quest, we outline every player action derived directly from TibiaWiki (cross-referenced with secondary Polish community sources). Each step is tracked prior to execution across more than 300 quest definitions, ensuring any missing script or mechanic is flagged immediately as a gap rather than skipped over.
  • Real Characters on a Real Server: Test characters log into a running server with the same map and scripts as the live world. They navigate to NPCs, converse, purchase goods, open doors, pull levers, defeat monsters, and loot reward containers — eliminating manual code reviews as a pass condition.
  • Refusal & Negative Condition Testing: Testing covers both sides of every gate. Quests undergo 433 dedicated negative validation checks to verify that locked doors remain locked, NPCs refuse unauthorized dialogue, and reward chests stay empty until prerequisites are earned.
  • Automated Audit Logs: Every test session records the character's actions and the engine's responses. Quest completion status is compiled automatically from these logs, meaning a quest cannot be marked "Working" until every single step on the checklist passes in-game.
  • Testing Metrics to Date:
    • 254 quests tested in-game.
    • 1,800+ individual mission steps validated.
    • 155 quests confirmed working from start to finish, comprising:
      • 96 Chest & Minor Quests
      • 23 Major Questlines
      • 17 Rookgaard Quests
      • 12 Outfit & Addon Quests
      • 6 Boss & Dungeon Challenges
      • 1 World Change

Major Fixes & Restored Quests

  • Wrath of the Emperor:
    • Resolved an issue where Missions 2 and 3 yielded "You cannot use this object" across all item-on-object interactions, blocking the purification sequence and keeper's flask.
    • Fixed an issue where the Awareness of the Emperor failed to spawn, entirely gating Missions 11 and 12.
    • All 12 missions (72 individual steps) have been played through and verified without failure.
  • Bigfoot's Burden (Gnome Ranks & Warzones):
    • Fixed gnome rank progression stalling when turning in gnome tasks, which previously locked all Rank I+ content.
    • The Exterminators, Mushroom Digger, Tinker's Bell, Matchmaker, Spore Gathering, Grindstone Hunt, and Warzones are now fully accessible.
    • Ranks advance at the intended wiki thresholds and grant their associated achievements.
    • Restored the Soul Melody initiation step.
  • The Explorer Society:
    • Astral portal rooms now properly grant entry to qualified players.
    • Resolved issues preventing players from obtaining the Lizard Urn or using the botanist's container on the giant jungle rose.
    • Fixed an issue where NPCs refused to accept the Giant Smithhammer.
    • Scripted and implemented the previously missing Frozen Trench mission from scratch. All 27 steps are now fully functional.
  • In Service of Yalahar (Mission 8):
    • Siding with the Yalahari faction at the matrix no longer erroneously flags your progression as supporting Palimuth. Faction alignments are now recorded properly.
  • Devil Helmet Quest:
    • Clear the fire field in the Mintwallin Cyclops room with a Destroy Field rune, then use the hole beneath it to receive Key 3610.
  • Asura Palace:
    • The palace now runs its three-boss version: defeating the palace creatures opens the doors to The Moonlight Aster, The Flaming Orchid and The Winter Bloom, each on a 20-hour cooldown.
    • Cleared the blocked passage leading into the snowy expanse behind the corridor door. All 11 steps are verified.

Additional Verified Quests

The following quests have been executed end-to-end and confirmed passing all validation steps:

  • Major Questlines: The Djinn War (both Marid and Efreet paths), The Ape City, A Father's Burden, Children of the Revolution, The Blessed Stake, Into the Bone Pit, To Outfox a Fox, The Ultimate Booze.
  • Rookgaard: The Rookie Guard.
  • Outfit & Addon Quests: Afflicted, Barbarian, Citizen, Demon, Knight, Mage, Pirate, Soil Guardian, Warrior, Wizard, and Yalaharian outfits.
  • Reward Chests & Classics: Ornamented Shield Quest, Noble Armor Quest, Spike Sword Quest.

18.9.2026 -
Patch 1.12 — 18.09.2026
Author: Shakra

Overview

This patch focuses on previously unpassable quest steps. Wrath of the Emperor could not be started because none of the seven observation slits would open. In What a Foolish, completing The Ice Islands first permanently broke the sulphur step, causing the interaction to fail silently. Both issues are resolved, alongside fixes for several chests and levers that rewarded the wrong items or nothing at all. Additionally, players can no longer advance both factions of the Djinn War simultaneously.

Quest Steps That Could Not Be Passed

  • Wrath of the Emperor (Mission 1): None of the seven observation slits responded, preventing the mission from starting. The light-gate floors also loaded with the lamps already extinguished, and the guard hazard lacked an active trigger. All three mechanics are now functional.

  • What a Foolish (The Sulphur Step): Completing The Ice Islands prior to Mission 8 caused the lava hole interaction to fail silently without an error message, permanently stalling quest progression. Mission 10 was similarly blocked, and starting the quest improperly overwrote an unrelated quest marker.

  • What a Foolish (Mission 3): The pie box can no longer be transported away from Edron via parcel or Pino's carpet. Pino will now refuse transport, and mailing the box infests it with parcel bugs as originally intended. Mirabell also correctly responds to orders.

  • Children of the Revolution (Mission 4): The quest-provided flask of extra greasy oil failed to interact with the lizard levers because the script checked for an unobtainable world container located outside Zao. The levers now properly accept the player's flask.

  • The Calassa Comb Door: Resolved an issue where the door remained permanently sealed for all players, which previously prevented claiming the first Oriental addon.

Quests & Rewards

  • The Djinn War: Added faction validation checks to two mission NPCs, preventing players from running the Marid and Efreet storylines concurrently.

  • Blood Herb & Fire Axe Quests: Corrected swapped quest storage values that previously caused Zao to distribute rewards for the wrong quest.

  • Elvenbane Chest: Corrected the chest loot table to no longer dispense a Blood Herb.

  • Missing Chest Rewards: Restored the mirror to the Longsword bag, completed the loot table for the Power Bolts spider room, created the missing Small Sapphire chest, and enabled the reward payout for Kingdom of Kormarak.

  • Mintwallin & Key 3667: The Cyclops lever now properly shifts the wall, making Key 3667 obtainable.

  • Triangle Tower: Corrected the entrance lever's target storage reference so pulling it functions as intended.

  • Serpentine Tower: Restored the caged creatures.

  • Medusa Shield Sacrificial Stones: Daily gem rewards are operational again.

  • Koshei the Deathless: Fixed the reward door check, which previously queried an uninitialized variable and refused to open.

  • Warmaster Outfit: Restored access to the outfit and purged six obsolete, dangling script registrations.

  • Deeper Banuta Shortcut: Fixed the lizard head teleport to listen for the correct quest flag.

  • NPC Fixes: Tereban now correctly pays the promised 8,000 gold reward, and Sam now recognizes the standard dialogue prompt.

  • Quest Marker Separation: Separated shared storage keys across ten chests (including the Voodoo Doll and Geomancer quests) to prevent actions in one quest from inadvertently completing another.

Experience & Client

  • Detailed XP Breakdown: The client now itemizes each individual bonus contributing to your active experience rate rather than displaying a single flat value.

  • Stamina Display: Fixed an issue where the stamina bar could display values exceeding 100%.

  • Accurate XP Rates: Synchronized the client display with the server's actual applied gain rate.


10.9.2026 -
Patch 1.11 — 10.09.2026
Author: Shakra

Overview

This patch is about opening doors that were closed in your face: access to Ferumbras' Citadel no longer eats your fee to throw you back out, King Tibianus actually hands over your promotion instead of pocketing your 20,000 gold and going silent, and the Forbidden Islands around Goroma have their sacrifice altars and teleporters working so you can finally explore them. Alongside that, defeated monsters stop turning into roof tiles that swallow your loot, Paladin attack scheduling has been fixed, Gregor accepts both damaged steel helmets for the Knight addon, NPC shops no longer let you buy stacks at a 99% discount, and over twenty classic minor quests have been verified end to end.

Access & World Quests

  • Ferumbras' Citadel Access Fixed: The entrance barrier to Ferumbras' Citadel on Kharos no longer consumes your 500 gold fee and bounces you back out on the second step. The seal now checks your attunement across the full crossing so paying players can enter.

  • The Forbidden Islands Are No Longer Just Decoration: The access paths across the islands around Goroma were missing their interactive mechanics, leaving players stuck in dead ends. Sacrificing the required mushrooms at the coal basins on Talahu now reliably opens the teleporter onward.

  • All 27 Thais Exhibition Levers Work: The underground museum in eastern Thais had 11 levers that did nothing when pulled, and the other 16 shared markers with quest chests across the world. All 27 exhibit booths are now hooked up to their own dedicated triggers, playing the intended sounds, animations, and creature transformations.

  • Rookgaard's Tutorial Island Isolated: The tile triggers, starter chests, and early quests on the tutorial island were tangled with main-continent quest markers. The island has been given its own clean range, so starting a fresh character cannot tamper with mainland quests or outfit progress.

Combat & Vocations

  • Paladin Attack Scheduling Fixed: Resolved an issue where Paladin distance attacks could fail to schedule properly or suffer delays when moving, retargeting, or switching ammunition. Distance attacks now cycle smoothly at full attack speed.

Outfits & Addons

  • Knight Helmet Addon Accepts Both Damaged Helmets: Gregor in Thais and addon traders now accept both item versions of the damaged steel helmet. Previously, carrying the alternative helmet resulted in a refusal, with Gregor accusing you of lying about possessing the materials.

Quest Rewards & Containers

  • Twenty Classic Minor Quests Verified End to End: A sweep across minor quests fixed missing reward attributes, misplaced containers, and overlapping markers:

    • Outlaw Camp Mead Barrel: Fixed an issue where the barrel shared its completion marker with the Six Rubies Quest. It now pours mead into your waterskin on its own dedicated marker.

    • Edron's Dark Armor Corpse: The slain skeleton holding the Dark Armor in the dragon lair was decaying like an ordinary monster body; it now rests permanently on the floor.

    • Panpipe & Alawar's Vault Keys: The hollow stone on Mount Sternum now yields Key 4503 to unlock the door to the panpipe. In Alawar's Vault, Key 4501 correctly unlocks the storage room doors, and the chest grants the full 100 gold coins.

    • Orc Fortress Rewards: The four reward chests deep inside the fortress now deliver equipment cleanly without marker collisions.

    • Time Ring & Steel Helmet: Reward containers in Elvenbane and Mount Sternum dungeons have been re-indexed to grant items properly.

    • Braindeath Guardian Spawns: The guardian Braindeath blocking the path to the treasure room now spawns reliably in its walkthrough location.

    • Minotaur Leather & Shaman Treasure: The hidden raft container south of Thais and the swamp skeleton now correctly hand over their rewards.

    • Additional Quest Verifications: Emperor's Cookies, Adorned UH Rune, Dead Archer, Mad Mage Room, Hydra Egg, Lion Trophy, Mastermind Potion, Fishing Box, Heaven Blossom, Iron Ore, Lone Medusa, Scale Armor, and Crystal Wand quests are all verified and functional.

  • Pemaret Marlin Interaction: Asking Pemaret on the Cormaya ship about marlins without one in your backpack no longer leaves him mute. He now delivers his intended dialogue and properly rewards the wall trophy upon delivery of a fresh fish.

  • Reward Message Formatting: Fixed an awkward double space that appeared in loot messages whenever opening a chest containing items without an article (such as stacks of gold coins).

NPCs & Economy

  • King Tibianus Promotion Fix: Saying "yes" to King Tibianus when buying a promotion will no longer take your 20,000 gold coins and stall the conversation. The promotion is now granted immediately upon taking the gold.

  • Stack Purchase Exploits Resolved: Corrected a bug where NPC trade windows only checked for the cost of a single item before dispensing a full stack of 100. Five shopkeepers across the world now verify the full stack price.

  • Explorer Society Turn-Ins: Mortimer reliably purchases explorer brooches for 50 gold coins, and the Explorer Society now accepts the skull of Ratha for 250 gold coins as intended.

Monsters & Loot

  • Monster Corpse & Decay Fixes: Corrected several monster definitions whose corpse IDs pointed to roofs and furniture, which previously caused defeated monsters to drop unopenable roof tiles. Additionally, six inverted corpse decay chains (which rotted into skeletons before turning into fresh bodies) have been restored to their proper sequence.

  • Town Showcase Protection: Decorative showcase items and museum exhibits displayed across major cities now have placement and movement protection to prevent player theft.


2.9.2026 -
Patch 1.10 — 02.09.2026
Author: Shakra

Overview This patch introduces the complete twelve-mission Rookie Guard questline on Rookgaard, implements missing outfits, addons, and achievements, resolves issues with fourteen reward containers, and retroactively repairs quest log entries for previously completed content.

The Rookie Guard The starter questline for Rookgaard is fully implemented from start to finish.

  • Full Progression: All twelve missions are active, guiding players through Vascalir’s introductory errands, combat and training tasks, academy and library visits, and the final confrontation with Kraknaknork.

  • Interactions & NPCs: Dialogue and hand-in sequences are functional across Hyacinth, Lily, Paulie, Tom, and Vascalir, with all target objects and mission chests correctly scripted.

Outfits & Addons

  • Demon Outfit: Avar Tar in Edron now features complete dialogue routines, allowing players to start and complete the base outfit and both addons.

  • Afflicted Outfit & "Beak Doctor":

    • Fixed an incorrect progress value when using the plague bell that prevented addon delivery.

    • Corrected the achievement requirement checks so "Beak Doctor" can be unlocked.

    • Fixed drop sources: Plague masks and bells no longer drop directly from Feverish Citizens; they are obtained via Ottokar by trading medicine pouches for the belongings of a deceased.

  • Mage & Summoner Potion Belt: Sandra now accepts the winning lottery ticket to grant the addon.

  • Druid Hat: Ceiron now responds with proper dialogue if you ask about the waterskin without having it in your inventory.

Quest Rewards & Chests

  • Empty Container Audit: Evaluated fourteen containers across the world that gave empty chest notifications:

    • 5 containers restored with their intended quest rewards.

    • 9 containers unlinked from quest handlers to behave as normal map decorations.

  • Zao Chests: Replaced defunct legacy scripts on two reward containers to make their contents obtainable.

  • Vampire & Ornamented Shield Quests: Audited end-to-end; restored the missing inkwell in Krendorak’s bag and remapped the dragon lair stalagmite switch to the correct map objects.

  • Storage Collision Fixes: Rahkem’s free Adventurer’s Stone now uses an independent storage value, preventing it from locking progress in the Djinn War questline.

  • Duplicate Handler Cleanup: Removed redundant script registrations for the Ghost Ship and Demon Oak reward chests to prevent reward assignment errors.

Quest Log Updates

  • Disappearing Addons Restored: Fixed an issue where completing citizen backpacks, feather hats, knight helmets, mage/summoner headgear, and two other missions cleared them from the log. Log entries now resolve on an active completed state, and characters previously affected have been updated retroactively.

  • Retroactive Quest Credit: Added missing log triggers for chests mapped to invalid world positions (including Deeper Fibula and Pythius the Rotten), retroactively updating players who already claimed the rewards.

  • Bigfoot's Burden: Corrected spelling errors for two gnome NPCs in the quest log text.

Rookgaard Environment & Fixes

  • Isolated Quest Storage: Separated storage values for the banana palm, honeyflower patch, and doublet loose board so looting one no longer flags the others as completed.

  • Katana Quest Lever: Inverted lever logic so it properly triggers from its starting default state, and purged duplicate legacy scripts attached to the tile.

World & Items

  • Spawns & NPCs: Spawned the missing rebel NPC Zizzle in Zao (Wrath of the Emperor) and removed a non-canonical duplicate outfit NPC nearby.

  • Thais Lighthouse: Remapped the lighthouse lever to target the correct tile object to open the ladder access.

  • Skinning Rate Adjustments:

    • Demon Dust: Success rate increased from ~3% to ~9%.

    • Vampire Dust: Success rate adjusted from 6% to 5%.

  • Decoration Cycles: Lengthened the transformation intervals for the three firefly decorations from 8 seconds to 30, 45, and 90 seconds.


Monster of the Week Monster Pedestal and Players Online Box
16

Players Online