Your browser does not support JavaScript or its disabled!
Please turn it on, or be aware that some features on this website will not work correctly.
Contentbox headline
13.8.2026 -
Patch 1.7 — 13.08.2026
Author: Shakra

Overview

This patch hunts down the quiet failures — the objects you click that simply do nothing back. A whole class of quest targets (cracks, planks, webs, debris) never actually reached the server when you used a tool on them, and every one of them now responds. On top of that, the Sea Serpent hunt is implemented end to end for the first time, Oriath's houses are finally on the market, and moving around got fixed: map clicks find real routes again and following someone survives a floor change.

Quests

  • The Sea Serpent Hunt Is Live: The open-sea half of the hunt existed on the map but nothing on the ship responded. The full chain now works — buy bait from Captain Haba, load the crane, climb the mast and use the telescope, then tell the captain which way to sail. Six readings later you find the hunting grounds and can dive to the sea serpents below.

  • Captain Haba Answers You: The captain used to greet you, hand out the first bait task, and then fall completely silent. He now responds to every step of the bait mission instead of ignoring you.

  • Tools That Did Nothing Now Work: Several quest objects never registered the tool you used on them, so the action failed with no message at all. Fixed for the crack in the Hidden City of Beregar and the bridge you build there, the sacred coal pool in Wrath of the Emperor, the plank in Secret Service, and the spider web in The Inquisition.

  • Carlin Cemetery Secret Wall: The hidden torch lever in the cemetery basement now opens the wall it is supposed to open.

  • Quest Chests Give the Right Reward: Several chests were handing out another chest's item entirely — the box in Carlin gave a Dragon Lance instead of the bone key needed for the cemetery doors. Rewards now match their chest, and a bookcase that could be looted over and over is now a one-time reward like every other.

World & Map

  • Draw Wells Don't Bury You: Using a draw well could drop you inside solid rock with no way out. Wells now land you somewhere you can actually stand.

  • Magic Wall and Wild Growth Decay Again: Both used to become permanent after a server restart, leaving hunting grounds and choke points blocked forever. They now expire on schedule.

  • Oriath Houses Are Open for Business: Every house in Oriath was sitting nameless, priced at nothing and assigned to no town, so none of them could be rented. All of them now have their proper name, rent and town, and are available like any other house in the game.

NPCs & Trading

  • Yasir Buys Creature Products Again: Yasir's buy list was missing a large share of what he should take. It has been rebuilt against the full list, so the creature products you gather at sea and inland sell to him properly.

  • Sell All Works Properly: Selling a full backpack could silently drop part of the sale, and each click rebuilt the entire sale list and stalled the trade window. Sell All now sells everything you selected and responds immediately.

Client Fixes

  • Map Click Walking Fixed: Clicking the map or minimap could report no path, stop partway, or send you off on a completely different route. Auto-walk now follows the route you asked for and continues to the end.

  • Follow Survives Floor Changes: Following a player or creature no longer breaks the moment either of you changes floor.

  • Mobile View Steadied: On phones the visible area is now matched to what the server actually streams, so the edges of the screen no longer show stale or missing tiles.


7.8.2026 -
Patch 1.6 — 07.08.2026
Author: Shakra

Overview: This patch is a deep clean-up of the world itself. A long list of quests that stalled halfway through now run to the end, several teleports and doors finally lead where they should, and Oriath is properly open for business. Trading got a lot friendlier too — charged rings and amulets sell again, Naji handles gold transfers, and the Market tabs in the client load as intended. Behind the scenes we tracked down a fault in the server's database layer that had silently switched off two whole systems: scheduled raids and the daily lottery are both live again.

Quests

  • Annihilator Restored: The lever room now places demons and players where they belong, so the Annihilator quest can be started and completed properly again.
  • Dreamer Challenge Tower: The tower teleports now tell you exactly what you're missing instead of silently refusing. If you lack the rank you're told so, and you no longer lose your orichalcum pearl when a jump doesn't go through.
  • Quests Brought Back to Life: A batch of quest interactions that had stopped responding are working again — including the Naginata quest, the Banshee quest, the rubble in the Hidden City of Beregar and the Spider Cult tasks. Objects you dig, pry, and interact with now react the way they should.
  • Reward Chests: Another set of quest chests across the world now hands over its reward instead of doing nothing.
  • Yalahar Fix: A quest character in Yalahar was appearing as a creature instead of an NPC. He is now where he belongs and can be spoken to.
  • Crowbar Handout Fixed for Good: Prying out the crowbar in "Something Rotten" no longer fails depending on where you happen to be standing.

World & Teleports

  • Deepling Boss Exits: The teleports leading out of the deepling boss rooms now work and take you back to the surface correctly.
  • Roshamuul Carpet: The magic carpet no longer fails on use — it reliably brings you back to the Thais temple.
  • Dusalk's Troll Cave: The door that could not be opened is unlocked, so the cave can be explored all the way through.
  • Ashkarak: The demons there were standing in the wrong spots and have been placed where they belong.

NPCs & Trading

  • Gold Transfers Work Again: Naji no longer reports every recipient as "Unknown" and refuses the transfer. You can now send gold to any character, online or offline, and the name is matched no matter how you type it.
  • Sell Your Used Charges: Rings and amulets that still have charges left can be sold to NPCs again, at full price. Previously merchants simply ignored them.
  • Oriath Opened Up: Captain Syrus now drops you at the correct arrival point in Oriath, and the town's merchants, guards and ship captains are in place, so the area is properly reachable and usable.
  • Bank & Shop Reliability: Fixed the underlying database handling behind the bank NPCs and the in-game shop, so purchases and banking commands no longer fail unexpectedly.

Items & Balance

  • Soft Boots Buff: Soft Boots now regenerate noticeably faster — roughly triple the health and mana return over the same wearing time.

Client Fixes

  • Market Tabs Fixed: "My Offers" and "My History" in the Market window now load your data instead of coming up empty.

General Fixes

  • Daily Lottery Is Back: The daily record of experience gained and time played — the very thing the lottery draw reads to hand out tickets — had stopped being written correctly, so no tickets had been awarded for weeks. Recording is fixed, a bug that could destroy a whole day's entry is gone, and the corrupted entries left behind have been cleaned up, so daily draws count your play again.
  • Raids and Boss Spawns Are Running Again: Scheduled raids and timed boss spawns had quietly stopped firing entirely. The fault in the server's database layer that killed the scheduler on startup has been fixed, the timing bug that mis-scheduled events alongside it, and the world event schedule has been repopulated. Raids now announce and spawn on schedule again.

Community

  • Bug Reports Now Answer Back: The bug reports you post on our Discord are picked up automatically, and you are notified in your own report thread the moment the issue is fixed — the thread is then closed. No more wondering whether anyone read it.

5.8.2026 -
Patch 1.5 — 05.08.2026
Author: Shakra

Quests

  • Svargrond Arena Reopened: The Barbarian Arena is back in action. Halvar responds again and you can enter and fight your way through the arena challenge as intended.
  • In Service of Yalahar — Something Rotten: Fixed the first mission so the crowbar you need is now handed over correctly, letting you start and complete the task.
  • Quests That Went Quiet: Restored a set of quest interactions that had become disconnected during the engine migration. Levers, objects and reward triggers tied to these quests respond properly once more.

NPC & Shops

  • Missing Trade Options Restored: Several NPCs will once again buy and sell the items they were meant to. Rashid now takes your Oriental Shoes, and other merchants across the world have had their missing offers put back in place.

Items & Balance

  • Correct Gear for the Right Class: Fixed a handful of items that were locked to the wrong vocation after our recent equipment pass — including the Calopteryx Cape and several depth and prismatic pieces. Gear you should be able to wear is wearable again, and pieces meant for everyone are no longer restricted.

Mobile Client

  • Smoother View at the Edges: Fixed the extended map view on mobile so it no longer pushes past the visible area in far-flung regions like Roshamuul, removing the desync and display glitches some players saw near the edges of the screen.

Community

  • Report Bugs on Discord: Our Discord assistant, GM Boter, now helps us track bug reports. Describe a problem in the bug-reports channel on our Discord server and the bot will log it for the team and confirm it was received — and it will let you know once your report has been fixed.

 


29.7.2026 -
Patch 1.4 - 29.07.2026
Author: Shakra

Overview:

This update brings the game to your phone. The Android client now updates itself automatically, so new content and fixes arrive without reinstalling anything, and the Autoloot system introduced last patch is now fully available on mobile. We have also rebuilt how the client updates on every platform: patches now download only what actually changed, turning update times from minutes into seconds. Download the client for Windows, Android or Linux here: https://realots.pl/index.php/downloads

New Feature: Android Client

  1. Automatic Updates on Mobile: Your mobile client now checks for updates the moment it starts and downloads only what has changed. New content, fixes and interface improvements reach you without reinstalling the app. You will only need to install the app again when we change the app itself.

  2. Autoloot on Mobile: The Autoloot system from last patch now works on Android, with the same loot bags, item lists and drag-and-drop management you have on the desktop client. Open it from the button in the top bar, or with Alt+A.

  3. The Store Fits Your Screen: The in-game Store no longer opens larger than the display on phones. It now scales to fit, so every tab and button stays reachable.

  4. Wider View, Straight Away: The extended map view now applies the moment you enter the game, instead of only after logging out and back in.

Faster Client Updates

  1. Only What Changed: The updater now compares your files against the server and fetches just the differences. Routine patches that used to pull hundreds of megabytes now finish in seconds.

  2. No More Re-downloading What You Have: A fresh install no longer pulls down content it already ships with. It checks what is already on your machine and keeps it, saving hundreds of megabytes on first launch.

  3. Self-Repair: If a client file becomes damaged or altered, the updater now notices and restores it on its own, instead of leaving you with a broken client.

  4. An Honest Update Button: The "Update Client" button no longer flashes "UPDATE AVAILABLE!" at you when you are already up to date.

Quest & NPC Fixes

  1. The New Frontier: Fixed problems in the arena stage of the quest, along with the dialogue of the NPCs involved, so the encounter now runs through correctly.

General Fixes

  1. A Leaner Client: Removed an internal testing module that was being shipped to players by mistake. The client is now smaller and carries nothing it does not need.


26.7.2026 -
Patch 1.3 - 26.07.2026
Author: Shakra

Patch Overview:

This update delivers one of our most requested quality-of-life features: a full Autoloot system, letting you collect your kills' loot automatically without ever opening a corpse. Alongside it, we've added a dedicated colored Loot Channel so you can clearly track everything you pick up. On the server side, we continued polishing our newly ported monsters and fixed a range of quest, NPC, and door issues.

New Feature: Autoloot

  1. Automatic Looting: You can now set your character to automatically collect loot from creatures you kill, so you no longer have to open every corpse by hand. Manage your loot list and preferences directly in-game through simple commands.

  2. Colored Loot Channel: A new dedicated channel now shows everything you loot, with color-coded messages that make it easy to spot rare and valuable drops at a glance.

Client Fixes

  1. Client Stability: Fixed a crash caused by a division-by-zero error that could occur during certain in-game calculations.

  2. Window Management: Resolved issues with resizing and minimizing the client window that could leave it in a broken or unresponsive state.

Monster Fixes & Balance

Building on last patch's large monster overhaul, we've continued refining the behavior of our newly added creatures:

  1. Combat Behavior: Fixed invalid "final attacks" on several new monsters so their death effects now trigger correctly, and corrected which creatures can and cannot be convinced or summoned.

  2. Broad Cleanup: Applied corrections across more than 200 monster files to standardize their attributes and ensure they behave exactly as intended.

Server Fixes

  1. Profession Requirements: Identified and added missing vocation restrictions to 58 items (including weapons and equipment), so gear can now only be used by the classes it was meant for.

  2. Doors: Fixed doors that would not close properly dissapearing items, along with several other doors that were not letting players pass through correctly.

  3. Killing in the Name of...: Fixed a bug that prevented the boss "The Bloodweb" from respawning after entering the teleport in the boss room.

  4. NPC Interactions: Corrected dialogue and trade behavior for the Djinn NPCs.

  5. Map Interactions: Resolved conflicts where multiple actions were assigned to the same objects on the map, fixing unexpected behavior when interacting with them.


Monster of the Week Monster Pedestal and Players Online Box
13

Players Online