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27.6.2026 -
New version - migration to new engine
Author: Shakra

RealOTS – Update Notes

I'm excited to announce our upcoming migration to a brand-new server engine, with a predicted migration date set for July 10th (10.07) if everything goes according to plan.

Migration to new client will start at 11.07.2026 1:00 AM GMT+2 - server will be offline for few hours 

 Please rest assured that there will be absolutely no character reset during this transition. All of your levels, items, skills, and overall player progress will be fully preserved and carried over seamlessly to the new engine.

Engine & Infrastructure (TFS 1.4.2)

  • Core Architecture Upgrade: Moved to a highly optimized TFS 1.4.2 engine. Increased networking packet limits eliminate input lag during massive guild wars and high-density hunting pulls.

  • Latency Improvements: Network optimizations have significantly reduced ping (e.g., dropping from 70-90ms to 30ms).

  • Rewritten Item Decay: Completely rewrote the item decay system to fix stability issues and lag caused by the previous engine.

  • Developer Logs: Added extensive player logging to help debug issues faster.

  • Future-Proofing: This core upgrade ensures maximum stability. While the main gameplay remains unchanged, future updates will be much easier and more frequent.

Client & Protocol

  • Protocol Migration: The newer protocol supports modern features, including Mounts, the Market, and the In-Game Store.

  • OTC Redemption: We are moving exclusively to the OTC Redemption client. It will be enhanced with configuration options to match your preferred playstyle (e.g., toggling between 4 or 5 items per backpack row).

  • Smoother Animations: Outfits now utilize a new animation style with more frames for smoother movement. If requested, we can consider adding an option to revert to the classic, lower-frame Tibia style.

  • The Golden Era (8.6 Combat Mechanics): Fast-paced PvP and PvE pacing returns. Most attack spells (Berserk, Energy Wave, Sudden Death) feature classic 2-second cooldowns. The client is perfectly synchronized to display accurate mana, level, and exhaustion details for over 180+ spells.

Map & Content

  • Map Expansion: The map has been upgraded to a newer version featuring many new locations. While not all are accessible immediately, they will be unlocked over the coming months.

  • Quest System Modernization: All major quest structures and thousands of map events were solidified and migrated to match RealOTS.

  • Unlimited Limits Removed: The engine now supports all outfits and monsters up to version 14.12. This removes previous implementation blockades, making new quests much easier to add.

  • Monster Loot Enhancements: Loot tables have been updated with missing items from newer Tibia versions, adding more value to every hunt.

  • Oriath Relocation: The custom area "Oriath" has been moved to a new coordinate on the map to prevent overlapping with official islands.

Systems & General Changes

  • House Cleaning: During the migration, houses belonging to players who have not logged in within the last week will be cleared.

  • VIP to Noble: The VIP system has been renamed to the "Noble System." All perks and functionalities remain exactly the same.

  • In-Game Store: The store is available but features a finalized, updated catalog compared to what is currently on the test server (pandemiaots.pl).

If you want to test changes right now you can login at pandemiaots.pl 


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