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10 Sep 2026 -
EXP Event: Gain a +50% bonus experience boost from September 11 to October 1!

EXP Event: Gain a +50% bonus experience boost from September 11 to October 1!

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25.10.2026 -
Patch 1.15 — 25.10.2026
Author: Shakra

Overview: Two new quests open in Rathleton: Dark Trails, which leads into the Oramond Fury Dungeon and ends with the Glooth Engineer outfit, and Hero of Rathleton, where Squires of the city fight their way through the glooth plant to Professor Maxxen. Around them the Rathleton citizenship system goes live for testing: votes, ranks and hourly factory raids now, with shortcuts, the city dungeon and boss fights opening after the first vote count on 12 November. Raid bosses now return at the same intervals as in real Tibia, Autoloot holds 25 items (50 for Nobles), backpack moves no longer get lost while you walk or fight, and lag spikes no longer drop your connection.

New Quests

  • Dark Trails: The full questline is playable, all eight parts, from Ezebeth's first errand and the Beggar King through the abandoned sewers, the hunt for the Ravager and the mystery of Quandon's death, to the fight with Death Priest Shargon. Terrence opens the way into the Oramond Fury Dungeon, where Shargon waits. The treasure rooms behind both bosses hold 15 glooth bags in total, a giant shimmering pearl, 2 crystal coins, a green gem, a gold ingot, a skull staff, a wand of voodoo and the two bosses' belongings, and Ezebeth gives you the base Glooth Engineer outfit with the Glooth Engineer achievement. Every part of the questline was tested in game before release.
  • Hero of Rathleton: Squires of Rathleton can follow the voice in the Strange Pipes into the glooth plant: four machine halls, the Deep Terror and its tentacles, waves of Glooth Horrors, a lava hall and finally Professor Maxxen with his glooth generators. The reward box holds a Glooth Glider Blueprint, four glooth bags, 5 platinum coins and a walnut, comes with The Professor's Nut achievement, and unlocks the shortcut teleporters. The halls, the reward box and the shortcuts were tested in game; the Deep Terror and Professor Maxxen fights are new, so tell us how they go.

Rathleton and Oramond (Open for Testing)

These systems are on the server now and still being tested. Shortcuts, the city dungeon and the boss fights stay closed until the first vote count on Thursday 12 November. Tell us on Discord if something does not work.

  • Citizenship: Voting rights earned for the city can be cast with Marvin. At 50, 150, 300 and 500 cast votes you can ask Marvin for a promotion to Commoner, Inhabitant, Citizen and Squire, each with its own achievement. Alaistar trades only with Commoners and above, Flint only with Inhabitants and above.
  • City Votes: Every two weeks the city counts the votes on shortcuts, dungeons, bosses and raids, on Thursdays after server save. The first count is on 12 November; the result shows on The Voting Results board.
  • Shortcuts: Depending on the vote, slime slides from the minotaur hills, the fungi cave and the catacombs bring you straight to the Rathleton depot, and the slides themselves are protection zones.
  • Boss Fights: Flora sends you to the boss the city voted for (Bullwark, Lisa or the Glooth Fairy) for one voting right. The fight lasts at most 15 minutes. Flora will not take you while you carry a fight's blood stains (protection zone lock).
  • Oramond Dungeon: Players with 50 cast votes can enter the dungeon the city chose; three exits lead back to the magistrate.
  • Glooth Factory Raids: Every hour except the first one after server save, a raid sweeps one cave of the Underground Glooth Factory: minotaurs, mechanical creatures or wild life, in six waves between minute 8 and 38. The waves leave at minute 45; the raid bosses Moohtant Wallbreaker, Glooth Bomb and Tremor Worm stay until killed. The city's raid vote makes its choice twice as likely.
  • Travel: Captain Gulliver now charges 150 gold for Thais. Citizens can also book Edron, Krailos, Port Hope and Venore. The Slime Slide between the harbour and the city is a Citizen privilege - everyone else walks past the minotaurs.
  • Oramond Tasks: Terrence, Wesley, Dr Merlay, Zeronex, Elbert and the other Oramond NPCs hand out the city's tasks: hunting, harvesting juicy roots and peppermoon, gloothworm farming, sewer work, the Four Demanding Statues, the Mutated Glooth Plague and more. Kills of rot elementals, glooth blobs, blood beasts, mooh'tah warriors, minotaur hunters, worm priestesses, rustheap golems and metal gargoyles count toward your hunting tasks and tell you your progress. Some tasks need a city rank.
  • Blood Brothers: Julius in Yalahar has a questline about the four vampire lords of Vengoth - garlic cookies for the suspects, a blood crystal and the lords' castle. Armenius now runs the Yalahar tavern instead of standing there as a monster.

Autoloot

  • More Item Slots: Your Autoloot item list grows from 10 to 25 slots. Nobles get 25 more on top, 50 in total (was 20).

Quests Verified in Game

  • Dreamer's Challenge: All eight missions and the document altars were tested in game, from the fire bug on the way in to the documents at the end. The reward boxes in the Dream Room hold the vials of wine the quest promises.
  • Summoner Outfits: Lynda's wand ritual takes the three hours the quest gives it. Ask her about the ritual once they have passed to receive the wand; ask too early and she asks you to let her focus a while longer.

Quest Fixes

  • Wrath of the Emperor: The marked-crate disguise from Mission 1 wears off after 5 minutes, or as soon as you climb out of the Lion's Den into the lookout tower, instead of following you around for the rest of the questline. In Mission 3, a shovel on the stone pile in the Emperor's garden takes you down into The Keeper's cave. The gate of expertise in Mission 8 opens for level 80 and lets you through to the trapdoor.
  • Lion's Rock: The mystic flame inside the Inner Sanctum now takes you back out to the corridor. Players who went in could only leave by dying or with a temple scroll.
  • Vengoth: Nine doors around Vengoth Castle were sealed for everyone. They are gates of expertise now and open for level 150.
  • The Ancient Tombs: Stepping onto Ashmunrah's glowing switch with the helmet of the ancients records it in your quest log.
  • The Desert Dungeon: The east chest now marks its mission as done in your quest log.
  • Djinn War: The Orc King gives you the lamp only when you name Malor, as in the original quest.
  • Nobleman Outfits: Irmana now offers the addons the original way: 150,000 gold at once on pickup, or 15 payments of 10,000.
  • Elementalist Outfits: The Servant Sentry hands out the slime gobbler when you mention the slime. If a servant raid is cut short by a server restart, the Sentry no longer refuses everyone afterwards.

Monsters and World

  • Raid Bosses on Real-Tibia Timers: 57 bosses on the world schedule now return about as often as they do in real Tibia, from a few days (Draptor, Midnight Panther, Undead Cavebear) to almost half a year (Ferumbras, Ghazbaran, Morgaroth, Orshabaal). The old random spawner, which added extra copies of 22 bosses on top of their schedule, is gone.
  • Six Bosses That Never Appeared: Munster, Apprentice Sheng, Barbaria, Big Boss Trolliver, The Blightfather and Battlemaster Zunzu were on the boss schedule but never spawned. They now appear on their timers.
  • Demodras and Dharalion: Demodras appears in the Pits of Inferno dragon lair every 4 to 11 days. Dharalion returns to the Time Ring Quest room in Shadowthorn every 6 to 8 days.
  • Vandura Wyrm Cave: Most of the cave floor now spawns Wyrms as it should. The Elder Wyrms stay up on the hills.
  • Nomad on Hrodmir: The Nomad south of Bittermor is now a friendly NPC, not a hostile nomad. Ask him for healing: he puts out fire, cures poison or electrification, or patches you up when your health is very low.
  • Issavi Closed for Now: Issavi is not ready for visitors yet, so Captain Gulliver and Ziyad's carpet no longer take you there. Anyone already in Issavi can still travel out.
  • Liberty Bay Quara Cave: The eight water vortices take you down and back up again instead of doing nothing.
  • Swimming: Walking over a fallen tree that lies in the water no longer puts you in your swimming outfit.
  • Missing Effect: Changing platinum coins, into a crystal coin or into gold, shows its effect; it was sending an empty one.

Server Fixes

  • Fewer Unexpected Disconnects: Some players were thrown out of the game without warning after a lag spike. The connection handling has been reworked so normal play keeps you online.
  • Backpack Moves Stick: Moving items between your inventory and open backpacks while walking, attacking or right after a potion could be silently thrown away by the next action. These moves now happen immediately and never get replaced.
  • Crystal Traders: Tesha, Ishina and Oiriz buy all the crystal loot: the blue, violet and green crystal shards (1500 gold), the cyan, green and red crystal fragments (800) and the blue, brown and green crystal splinters (400).

Client Fixes

  • vBot HealBot Leaves Your Actions Alone: HealBot sent potions faster than the potion cooldown, and each early potion replaced whatever you had just done - a rune, a backpack move, a gold change. It now waits for the cooldown, so your own actions go through. Your HealBot settings are kept.

Website

  • Character Page: A character's equipment shows what the character is wearing now, not what it wore weeks ago.
  • Highscores Box: The highscores box in the sidebar shows each player's whole outfit, at its real size, in rows that line up.
  • Creating a Guild: Founding a guild on the website works again; it used to end on an error page.

16.10.2026 -
Patch 1.14 — 16.10.2026
Author: Shakra

Overview: 44 more quests have been played start to finish by our test characters on a copy of the live world and are confirmed working, step by step against the TibiaWiki walkthrough. Along the way we fixed the blockers we found: Kissing a Pig can now be finished, and several player-reported bugs in the Inquisition, Bigfoot's Burden, the Ancient Tombs and In Service of Yalahar are gone.

New Feature: Quest Status Page

  • Quest Status: A new page on the website, Quest Status, shows every quest our test characters have run and when. It is kept mostly up to date, so you can check whether a quest has been tested before you set out.

Quests Verified in Game

Every quest below was completed in game by a real character, including the checks that make sure locked doors stay locked and NPCs refuse you until you have earned it:

  • Major quest lines: The Inquisition, The Paradox Tower, The Isle of Evil, Rest in Hallowed Ground, Realm of Dreams, The Exterminator, Machinery of War, Tower Defence, To Appease the Mighty, To Blind the Enemy, Troll Sabotage, Against the Spider Cult, The Cursed Crystal, The Gravedigger of Drefia, The Great Dragon Hunt, The Lost Brother, The Hunt for the Sea Serpent, Lion's Rock, Koshei the Deathless, Nomads Land, Pilgrimage of Ashes, The Spirit Will Get You, The Outlaw Camp.
  • Tibia Tales and smaller quests: Kissing a Pig, Jack to the Future, Loose Ends, Research and Development, Rottin Wood and the Married Men, Spirithunters, An Interest in Botany, The Sweaty Cyclops, Steal From Thieves, Vampire Hunter, The Scatterbrained Sorcerer, Cartography 101.
  • Tasks and dailies: Goblin Merchant, Venore Daily Tasks, Hunting for Tokens.
  • Outfits: Brotherhood Outfits, Nightmare Outfits.
  • Reward quests: Dark Armor, Deeper Fibula, Time Ring.
  • World change: The Mummy's Curse.

Server Fixes

  • Kissing a Pig: The blank poetry parchment is now sold by Olrik, the Ab'Dendriel postman, and Boozer sells the Venorean ice cream through his dialogue, so every step of the quest can be completed.
  • The Inquisition: Holy water on the big cauldron completes the Eclipse mission again - and only during that mission.
  • Bigfoot's Burden: All six crystal teleport pads in the Crystal Grounds take you back again.
  • The Ancient Tombs: The Oasis Tomb door no longer pushes you back once you have Rahemos' chest, and its lever no longer slams the door shut on you after a few seconds. The Cobra in the Stone Tomb is the NPC again, not a monster, so you can talk to it.
  • In Service of Yalahar: Killing the quara leaders only counts during the mission that asks for it, so the quest log updates correctly.
  • Asura Palace: The top-floor door opens the way to the Secret Library portal.
  • The New Frontier: Handing Cael all ten Tomes of Knowledge opens the Zao Palace doors - they had been sealed for everyone. If you already handed in all ten, the doors are open for you too.
  • Leviathan's Amulet: An amulet fished out of water elemental remains now comes with its 5 charges.
  • Tesha: Now buys green, blue and violet crystal shards.
  • Yasir: Now buys badger fur.

General Fixes

  • Drowning: Leaving the water now ends the drowning effect properly instead of letting it linger.

28.9.2026 -
Patch 1.13 — 27.09.2026
Author: Shakra

Overview: This patch marks a fundamental shift in how we test quests. Moving away from merely trusting that "the script looks right," every quest is now played by automated test characters on a copy of the live world, step by step against the TibiaWiki walkthrough. So far, 254 quests have been tested in-game, with 155 confirmed working from the opening dialogue to the final chest.

This end-to-end testing uncovered several critical progression blockers that previously affected all players — most notably in Wrath of the Emperor, where two entire missions and the final NPC were broken, and Bigfoot's Burden, where progression past Rank I was entirely unobtainable.

How We Test Quests Now

  • The Wiki as the Ground Truth: For every quest, we outline every player action derived directly from TibiaWiki (cross-referenced with secondary Polish community sources). Each step is tracked prior to execution across more than 300 quest definitions, ensuring any missing script or mechanic is flagged immediately as a gap rather than skipped over.
  • Real Characters on a Real Server: Test characters log into a running server with the same map and scripts as the live world. They navigate to NPCs, converse, purchase goods, open doors, pull levers, defeat monsters, and loot reward containers — eliminating manual code reviews as a pass condition.
  • Refusal & Negative Condition Testing: Testing covers both sides of every gate. Quests undergo 433 dedicated negative validation checks to verify that locked doors remain locked, NPCs refuse unauthorized dialogue, and reward chests stay empty until prerequisites are earned.
  • Automated Audit Logs: Every test session records the character's actions and the engine's responses. Quest completion status is compiled automatically from these logs, meaning a quest cannot be marked "Working" until every single step on the checklist passes in-game.
  • Testing Metrics to Date:
    • 254 quests tested in-game.
    • 1,800+ individual mission steps validated.
    • 155 quests confirmed working from start to finish, comprising:
      • 96 Chest & Minor Quests
      • 23 Major Questlines
      • 17 Rookgaard Quests
      • 12 Outfit & Addon Quests
      • 6 Boss & Dungeon Challenges
      • 1 World Change

Major Fixes & Restored Quests

  • Wrath of the Emperor:
    • Resolved an issue where Missions 2 and 3 yielded "You cannot use this object" across all item-on-object interactions, blocking the purification sequence and keeper's flask.
    • Fixed an issue where the Awareness of the Emperor failed to spawn, entirely gating Missions 11 and 12.
    • All 12 missions (72 individual steps) have been played through and verified without failure.
  • Bigfoot's Burden (Gnome Ranks & Warzones):
    • Fixed gnome rank progression stalling when turning in gnome tasks, which previously locked all Rank I+ content.
    • The Exterminators, Mushroom Digger, Tinker's Bell, Matchmaker, Spore Gathering, Grindstone Hunt, and Warzones are now fully accessible.
    • Ranks advance at the intended wiki thresholds and grant their associated achievements.
    • Restored the Soul Melody initiation step.
  • The Explorer Society:
    • Astral portal rooms now properly grant entry to qualified players.
    • Resolved issues preventing players from obtaining the Lizard Urn or using the botanist's container on the giant jungle rose.
    • Fixed an issue where NPCs refused to accept the Giant Smithhammer.
    • Scripted and implemented the previously missing Frozen Trench mission from scratch. All 27 steps are now fully functional.
  • In Service of Yalahar (Mission 8):
    • Siding with the Yalahari faction at the matrix no longer erroneously flags your progression as supporting Palimuth. Faction alignments are now recorded properly.
  • Devil Helmet Quest:
    • Clear the fire field in the Mintwallin Cyclops room with a Destroy Field rune, then use the hole beneath it to receive Key 3610.
  • Asura Palace:
    • The palace now runs its three-boss version: defeating the palace creatures opens the doors to The Moonlight Aster, The Flaming Orchid and The Winter Bloom, each on a 20-hour cooldown.
    • Cleared the blocked passage leading into the snowy expanse behind the corridor door. All 11 steps are verified.

Additional Verified Quests

The following quests have been executed end-to-end and confirmed passing all validation steps:

  • Major Questlines: The Djinn War (both Marid and Efreet paths), The Ape City, A Father's Burden, Children of the Revolution, The Blessed Stake, Into the Bone Pit, To Outfox a Fox, The Ultimate Booze.
  • Rookgaard: The Rookie Guard.
  • Outfit & Addon Quests: Afflicted, Barbarian, Citizen, Demon, Knight, Mage, Pirate, Soil Guardian, Warrior, Wizard, and Yalaharian outfits.
  • Reward Chests & Classics: Ornamented Shield Quest, Noble Armor Quest, Spike Sword Quest.

18.9.2026 -
Patch 1.12 — 18.09.2026
Author: Shakra

Overview

This patch focuses on previously unpassable quest steps. Wrath of the Emperor could not be started because none of the seven observation slits would open. In What a Foolish, completing The Ice Islands first permanently broke the sulphur step, causing the interaction to fail silently. Both issues are resolved, alongside fixes for several chests and levers that rewarded the wrong items or nothing at all. Additionally, players can no longer advance both factions of the Djinn War simultaneously.

Quest Steps That Could Not Be Passed

  • Wrath of the Emperor (Mission 1): None of the seven observation slits responded, preventing the mission from starting. The light-gate floors also loaded with the lamps already extinguished, and the guard hazard lacked an active trigger. All three mechanics are now functional.

  • What a Foolish (The Sulphur Step): Completing The Ice Islands prior to Mission 8 caused the lava hole interaction to fail silently without an error message, permanently stalling quest progression. Mission 10 was similarly blocked, and starting the quest improperly overwrote an unrelated quest marker.

  • What a Foolish (Mission 3): The pie box can no longer be transported away from Edron via parcel or Pino's carpet. Pino will now refuse transport, and mailing the box infests it with parcel bugs as originally intended. Mirabell also correctly responds to orders.

  • Children of the Revolution (Mission 4): The quest-provided flask of extra greasy oil failed to interact with the lizard levers because the script checked for an unobtainable world container located outside Zao. The levers now properly accept the player's flask.

  • The Calassa Comb Door: Resolved an issue where the door remained permanently sealed for all players, which previously prevented claiming the first Oriental addon.

Quests & Rewards

  • The Djinn War: Added faction validation checks to two mission NPCs, preventing players from running the Marid and Efreet storylines concurrently.

  • Blood Herb & Fire Axe Quests: Corrected swapped quest storage values that previously caused Zao to distribute rewards for the wrong quest.

  • Elvenbane Chest: Corrected the chest loot table to no longer dispense a Blood Herb.

  • Missing Chest Rewards: Restored the mirror to the Longsword bag, completed the loot table for the Power Bolts spider room, created the missing Small Sapphire chest, and enabled the reward payout for Kingdom of Kormarak.

  • Mintwallin & Key 3667: The Cyclops lever now properly shifts the wall, making Key 3667 obtainable.

  • Triangle Tower: Corrected the entrance lever's target storage reference so pulling it functions as intended.

  • Serpentine Tower: Restored the caged creatures.

  • Medusa Shield Sacrificial Stones: Daily gem rewards are operational again.

  • Koshei the Deathless: Fixed the reward door check, which previously queried an uninitialized variable and refused to open.

  • Warmaster Outfit: Restored access to the outfit and purged six obsolete, dangling script registrations.

  • Deeper Banuta Shortcut: Fixed the lizard head teleport to listen for the correct quest flag.

  • NPC Fixes: Tereban now correctly pays the promised 8,000 gold reward, and Sam now recognizes the standard dialogue prompt.

  • Quest Marker Separation: Separated shared storage keys across ten chests (including the Voodoo Doll and Geomancer quests) to prevent actions in one quest from inadvertently completing another.

Experience & Client

  • Detailed XP Breakdown: The client now itemizes each individual bonus contributing to your active experience rate rather than displaying a single flat value.

  • Stamina Display: Fixed an issue where the stamina bar could display values exceeding 100%.

  • Accurate XP Rates: Synchronized the client display with the server's actual applied gain rate.


10.9.2026 -
Patch 1.11 — 10.09.2026
Author: Shakra

Overview

This patch is about opening doors that were closed in your face: access to Ferumbras' Citadel no longer eats your fee to throw you back out, King Tibianus actually hands over your promotion instead of pocketing your 20,000 gold and going silent, and the Forbidden Islands around Goroma have their sacrifice altars and teleporters working so you can finally explore them. Alongside that, defeated monsters stop turning into roof tiles that swallow your loot, Paladin attack scheduling has been fixed, Gregor accepts both damaged steel helmets for the Knight addon, NPC shops no longer let you buy stacks at a 99% discount, and over twenty classic minor quests have been verified end to end.

Access & World Quests

  • Ferumbras' Citadel Access Fixed: The entrance barrier to Ferumbras' Citadel on Kharos no longer consumes your 500 gold fee and bounces you back out on the second step. The seal now checks your attunement across the full crossing so paying players can enter.

  • The Forbidden Islands Are No Longer Just Decoration: The access paths across the islands around Goroma were missing their interactive mechanics, leaving players stuck in dead ends. Sacrificing the required mushrooms at the coal basins on Talahu now reliably opens the teleporter onward.

  • All 27 Thais Exhibition Levers Work: The underground museum in eastern Thais had 11 levers that did nothing when pulled, and the other 16 shared markers with quest chests across the world. All 27 exhibit booths are now hooked up to their own dedicated triggers, playing the intended sounds, animations, and creature transformations.

  • Rookgaard's Tutorial Island Isolated: The tile triggers, starter chests, and early quests on the tutorial island were tangled with main-continent quest markers. The island has been given its own clean range, so starting a fresh character cannot tamper with mainland quests or outfit progress.

Combat & Vocations

  • Paladin Attack Scheduling Fixed: Resolved an issue where Paladin distance attacks could fail to schedule properly or suffer delays when moving, retargeting, or switching ammunition. Distance attacks now cycle smoothly at full attack speed.

Outfits & Addons

  • Knight Helmet Addon Accepts Both Damaged Helmets: Gregor in Thais and addon traders now accept both item versions of the damaged steel helmet. Previously, carrying the alternative helmet resulted in a refusal, with Gregor accusing you of lying about possessing the materials.

Quest Rewards & Containers

  • Twenty Classic Minor Quests Verified End to End: A sweep across minor quests fixed missing reward attributes, misplaced containers, and overlapping markers:

    • Outlaw Camp Mead Barrel: Fixed an issue where the barrel shared its completion marker with the Six Rubies Quest. It now pours mead into your waterskin on its own dedicated marker.

    • Edron's Dark Armor Corpse: The slain skeleton holding the Dark Armor in the dragon lair was decaying like an ordinary monster body; it now rests permanently on the floor.

    • Panpipe & Alawar's Vault Keys: The hollow stone on Mount Sternum now yields Key 4503 to unlock the door to the panpipe. In Alawar's Vault, Key 4501 correctly unlocks the storage room doors, and the chest grants the full 100 gold coins.

    • Orc Fortress Rewards: The four reward chests deep inside the fortress now deliver equipment cleanly without marker collisions.

    • Time Ring & Steel Helmet: Reward containers in Elvenbane and Mount Sternum dungeons have been re-indexed to grant items properly.

    • Braindeath Guardian Spawns: The guardian Braindeath blocking the path to the treasure room now spawns reliably in its walkthrough location.

    • Minotaur Leather & Shaman Treasure: The hidden raft container south of Thais and the swamp skeleton now correctly hand over their rewards.

    • Additional Quest Verifications: Emperor's Cookies, Adorned UH Rune, Dead Archer, Mad Mage Room, Hydra Egg, Lion Trophy, Mastermind Potion, Fishing Box, Heaven Blossom, Iron Ore, Lone Medusa, Scale Armor, and Crystal Wand quests are all verified and functional.

  • Pemaret Marlin Interaction: Asking Pemaret on the Cormaya ship about marlins without one in your backpack no longer leaves him mute. He now delivers his intended dialogue and properly rewards the wall trophy upon delivery of a fresh fish.

  • Reward Message Formatting: Fixed an awkward double space that appeared in loot messages whenever opening a chest containing items without an article (such as stacks of gold coins).

NPCs & Economy

  • King Tibianus Promotion Fix: Saying "yes" to King Tibianus when buying a promotion will no longer take your 20,000 gold coins and stall the conversation. The promotion is now granted immediately upon taking the gold.

  • Stack Purchase Exploits Resolved: Corrected a bug where NPC trade windows only checked for the cost of a single item before dispensing a full stack of 100. Five shopkeepers across the world now verify the full stack price.

  • Explorer Society Turn-Ins: Mortimer reliably purchases explorer brooches for 50 gold coins, and the Explorer Society now accepts the skull of Ratha for 250 gold coins as intended.

Monsters & Loot

  • Monster Corpse & Decay Fixes: Corrected several monster definitions whose corpse IDs pointed to roofs and furniture, which previously caused defeated monsters to drop unopenable roof tiles. Additionally, six inverted corpse decay chains (which rotted into skeletons before turning into fresh bodies) have been restored to their proper sequence.

  • Town Showcase Protection: Decorative showcase items and museum exhibits displayed across major cities now have placement and movement protection to prevent player theft.


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