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Boards >> News >> Patch 1.15 — 25.10.2026



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Patch 1.15 — 25.10.2026
by Shakra
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Shakra
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Position: god
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Posts: 10
Patch 1.15 — 25.10.2026

Overview: Two new quests open in Rathleton: Dark Trails, which leads into the Oramond Fury Dungeon and ends with the Glooth Engineer outfit, and Hero of Rathleton, where Squires of the city fight their way through the glooth plant to Professor Maxxen. Around them the Rathleton citizenship system goes live for testing: votes, ranks and hourly factory raids now, with shortcuts, the city dungeon and boss fights opening after the first vote count on 12 November. Raid bosses now return at the same intervals as in real Tibia, Autoloot holds 25 items (50 for Nobles), backpack moves no longer get lost while you walk or fight, and lag spikes no longer drop your connection.

New Quests

  • Dark Trails: The full questline is playable, all eight parts, from Ezebeth's first errand and the Beggar King through the abandoned sewers, the hunt for the Ravager and the mystery of Quandon's death, to the fight with Death Priest Shargon. Terrence opens the way into the Oramond Fury Dungeon, where Shargon waits. The treasure rooms behind both bosses hold 15 glooth bags in total, a giant shimmering pearl, 2 crystal coins, a green gem, a gold ingot, a skull staff, a wand of voodoo and the two bosses' belongings, and Ezebeth gives you the base Glooth Engineer outfit with the Glooth Engineer achievement. Every part of the questline was tested in game before release.
  • Hero of Rathleton: Squires of Rathleton can follow the voice in the Strange Pipes into the glooth plant: four machine halls, the Deep Terror and its tentacles, waves of Glooth Horrors, a lava hall and finally Professor Maxxen with his glooth generators. The reward box holds a Glooth Glider Blueprint, four glooth bags, 5 platinum coins and a walnut, comes with The Professor's Nut achievement, and unlocks the shortcut teleporters. The halls, the reward box and the shortcuts were tested in game; the Deep Terror and Professor Maxxen fights are new, so tell us how they go.

Rathleton and Oramond (Open for Testing)

These systems are on the server now and still being tested. Shortcuts, the city dungeon and the boss fights stay closed until the first vote count on Thursday 12 November. Tell us on Discord if something does not work.

  • Citizenship: Voting rights earned for the city can be cast with Marvin. At 50, 150, 300 and 500 cast votes you can ask Marvin for a promotion to Commoner, Inhabitant, Citizen and Squire, each with its own achievement. Alaistar trades only with Commoners and above, Flint only with Inhabitants and above.
  • City Votes: Every two weeks the city counts the votes on shortcuts, dungeons, bosses and raids, on Thursdays after server save. The first count is on 12 November; the result shows on The Voting Results board.
  • Shortcuts: Depending on the vote, slime slides from the minotaur hills, the fungi cave and the catacombs bring you straight to the Rathleton depot, and the slides themselves are protection zones.
  • Boss Fights: Flora sends you to the boss the city voted for (Bullwark, Lisa or the Glooth Fairy) for one voting right. The fight lasts at most 15 minutes. Flora will not take you while you carry a fight's blood stains (protection zone lock).
  • Oramond Dungeon: Players with 50 cast votes can enter the dungeon the city chose; three exits lead back to the magistrate.
  • Glooth Factory Raids: Every hour except the first one after server save, a raid sweeps one cave of the Underground Glooth Factory: minotaurs, mechanical creatures or wild life, in six waves between minute 8 and 38. The waves leave at minute 45; the raid bosses Moohtant Wallbreaker, Glooth Bomb and Tremor Worm stay until killed. The city's raid vote makes its choice twice as likely.
  • Travel: Captain Gulliver now charges 150 gold for Thais. Citizens can also book Edron, Krailos, Port Hope and Venore. The Slime Slide between the harbour and the city is a Citizen privilege - everyone else walks past the minotaurs.
  • Oramond Tasks: Terrence, Wesley, Dr Merlay, Zeronex, Elbert and the other Oramond NPCs hand out the city's tasks: hunting, harvesting juicy roots and peppermoon, gloothworm farming, sewer work, the Four Demanding Statues, the Mutated Glooth Plague and more. Kills of rot elementals, glooth blobs, blood beasts, mooh'tah warriors, minotaur hunters, worm priestesses, rustheap golems and metal gargoyles count toward your hunting tasks and tell you your progress. Some tasks need a city rank.
  • Blood Brothers: Julius in Yalahar has a questline about the four vampire lords of Vengoth - garlic cookies for the suspects, a blood crystal and the lords' castle. Armenius now runs the Yalahar tavern instead of standing there as a monster.

Autoloot

  • More Item Slots: Your Autoloot item list grows from 10 to 25 slots. Nobles get 25 more on top, 50 in total (was 20).

Quests Verified in Game

  • Dreamer's Challenge: All eight missions and the document altars were tested in game, from the fire bug on the way in to the documents at the end. The reward boxes in the Dream Room hold the vials of wine the quest promises.
  • Summoner Outfits: Lynda's wand ritual takes the three hours the quest gives it. Ask her about the ritual once they have passed to receive the wand; ask too early and she asks you to let her focus a while longer.

Quest Fixes

  • Wrath of the Emperor: The marked-crate disguise from Mission 1 wears off after 5 minutes, or as soon as you climb out of the Lion's Den into the lookout tower, instead of following you around for the rest of the questline. In Mission 3, a shovel on the stone pile in the Emperor's garden takes you down into The Keeper's cave. The gate of expertise in Mission 8 opens for level 80 and lets you through to the trapdoor.
  • Lion's Rock: The mystic flame inside the Inner Sanctum now takes you back out to the corridor. Players who went in could only leave by dying or with a temple scroll.
  • Vengoth: Nine doors around Vengoth Castle were sealed for everyone. They are gates of expertise now and open for level 150.
  • The Ancient Tombs: Stepping onto Ashmunrah's glowing switch with the helmet of the ancients records it in your quest log.
  • The Desert Dungeon: The east chest now marks its mission as done in your quest log.
  • Djinn War: The Orc King gives you the lamp only when you name Malor, as in the original quest.
  • Nobleman Outfits: Irmana now offers the addons the original way: 150,000 gold at once on pickup, or 15 payments of 10,000.
  • Elementalist Outfits: The Servant Sentry hands out the slime gobbler when you mention the slime. If a servant raid is cut short by a server restart, the Sentry no longer refuses everyone afterwards.

Monsters and World

  • Raid Bosses on Real-Tibia Timers: 57 bosses on the world schedule now return about as often as they do in real Tibia, from a few days (Draptor, Midnight Panther, Undead Cavebear) to almost half a year (Ferumbras, Ghazbaran, Morgaroth, Orshabaal). The old random spawner, which added extra copies of 22 bosses on top of their schedule, is gone.
  • Six Bosses That Never Appeared: Munster, Apprentice Sheng, Barbaria, Big Boss Trolliver, The Blightfather and Battlemaster Zunzu were on the boss schedule but never spawned. They now appear on their timers.
  • Demodras and Dharalion: Demodras appears in the Pits of Inferno dragon lair every 4 to 11 days. Dharalion returns to the Time Ring Quest room in Shadowthorn every 6 to 8 days.
  • Vandura Wyrm Cave: Most of the cave floor now spawns Wyrms as it should. The Elder Wyrms stay up on the hills.
  • Nomad on Hrodmir: The Nomad south of Bittermor is now a friendly NPC, not a hostile nomad. Ask him for healing: he puts out fire, cures poison or electrification, or patches you up when your health is very low.
  • Issavi Closed for Now: Issavi is not ready for visitors yet, so Captain Gulliver and Ziyad's carpet no longer take you there. Anyone already in Issavi can still travel out.
  • Liberty Bay Quara Cave: The eight water vortices take you down and back up again instead of doing nothing.
  • Swimming: Walking over a fallen tree that lies in the water no longer puts you in your swimming outfit.
  • Missing Effect: Changing platinum coins, into a crystal coin or into gold, shows its effect; it was sending an empty one.

Server Fixes

  • Fewer Unexpected Disconnects: Some players were thrown out of the game without warning after a lag spike. The connection handling has been reworked so normal play keeps you online.
  • Backpack Moves Stick: Moving items between your inventory and open backpacks while walking, attacking or right after a potion could be silently thrown away by the next action. These moves now happen immediately and never get replaced.
  • Crystal Traders: Tesha, Ishina and Oiriz buy all the crystal loot: the blue, violet and green crystal shards (1500 gold), the cyan, green and red crystal fragments (800) and the blue, brown and green crystal splinters (400).

Client Fixes

  • vBot HealBot Leaves Your Actions Alone: HealBot sent potions faster than the potion cooldown, and each early potion replaced whatever you had just done - a rune, a backpack move, a gold change. It now waits for the cooldown, so your own actions go through. Your HealBot settings are kept.

Website

  • Character Page: A character's equipment shows what the character is wearing now, not what it wore weeks ago.
  • Highscores Box: The highscores box in the sidebar shows each player's whole outfit, at its real size, in rows that line up.
  • Creating a Guild: Founding a guild on the website works again; it used to end on an error page.
25.10.26 22:43:50

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