Shakra
Position: god
Profession: None
Level: 1
Posts: 2
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Patch 1.7 — 13.08.2026
Overview
This patch hunts down the quiet failures — the objects you click that simply do nothing back. A whole class of quest targets (cracks, planks, webs, debris) never actually reached the server when you used a tool on them, and every one of them now responds. On top of that, the Sea Serpent hunt is implemented end to end for the first time, Oriath's houses are finally on the market, and moving around got fixed: map clicks find real routes again and following someone survives a floor change.
Quests
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The Sea Serpent Hunt Is Live: The open-sea half of the hunt existed on the map but nothing on the ship responded. The full chain now works — buy bait from Captain Haba, load the crane, climb the mast and use the telescope, then tell the captain which way to sail. Six readings later you find the hunting grounds and can dive to the sea serpents below.
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Captain Haba Answers You: The captain used to greet you, hand out the first bait task, and then fall completely silent. He now responds to every step of the bait mission instead of ignoring you.
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Tools That Did Nothing Now Work: Several quest objects never registered the tool you used on them, so the action failed with no message at all. Fixed for the crack in the Hidden City of Beregar and the bridge you build there, the sacred coal pool in Wrath of the Emperor, the plank in Secret Service, and the spider web in The Inquisition.
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Carlin Cemetery Secret Wall: The hidden torch lever in the cemetery basement now opens the wall it is supposed to open.
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Quest Chests Give the Right Reward: Several chests were handing out another chest's item entirely — the box in Carlin gave a Dragon Lance instead of the bone key needed for the cemetery doors. Rewards now match their chest, and a bookcase that could be looted over and over is now a one-time reward like every other.
World & Map
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Draw Wells Don't Bury You: Using a draw well could drop you inside solid rock with no way out. Wells now land you somewhere you can actually stand.
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Magic Wall and Wild Growth Decay Again: Both used to become permanent after a server restart, leaving hunting grounds and choke points blocked forever. They now expire on schedule.
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Oriath Houses Are Open for Business: Every house in Oriath was sitting nameless, priced at nothing and assigned to no town, so none of them could be rented. All of them now have their proper name, rent and town, and are available like any other house in the game.
NPCs & Trading
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Yasir Buys Creature Products Again: Yasir's buy list was missing a large share of what he should take. It has been rebuilt against the full list, so the creature products you gather at sea and inland sell to him properly.
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Sell All Works Properly: Selling a full backpack could silently drop part of the sale, and each click rebuilt the entire sale list and stalled the trade window. Sell All now sells everything you selected and responds immediately.
Client Fixes
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Map Click Walking Fixed: Clicking the map or minimap could report no path, stop partway, or send you off on a completely different route. Auto-walk now follows the route you asked for and continues to the end.
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Follow Survives Floor Changes: Following a player or creature no longer breaks the moment either of you changes floor.
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Mobile View Steadied: On phones the visible area is now matched to what the server actually streams, so the edges of the screen no longer show stale or missing tiles.
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