
| Patch 20.11.2025 - Patch - 1.6 by God Shakra | |
| Author | |
| God Shakra Profession: None Level: 1 Posts: 44 | Patch 20.11.2025 - Patch - 1.6 Event From 20.11 to 01.12, there will be a rapid spawn event. Information about the server, what's next Hey, I have been working on the server base for the last few years. I was doing it alone for a long time. Regarding the current server situation, we hit some hard limitations, such as the old network code and the limits of the 8.6 client. The only solution is to port everything to a newer TFS (The Forgotten Server)with mounts and other features included. This is possible, and most of the work is ready now, so the current server is moving to a newer core with more features. This includes features from main Tibia like the Bestiary, mounts, new outfits, and new quests. Most of this content will be ported feature by feature, enabling new stuff in upcoming patches. This will disable the native 8.6 client and require porting to a newer client that will be similar to the normal Tibia client. However, all core server features, like spells and current mechanics, will not change. So if it is so beneficial - why didn't you do it already? Part of the server relies on players using 8.6. However, on the test server, we are seeing very good results with lower ping and less lag. The migration requires house resets and figuring out how to move to the new depot structure—which uses a list of items rather than items having specific positions inside the depot. New content, like quests and monsters, has to be ported to fit the version, which is currently in the process. But, there was another option—other source files that are being worked on, which are vastly different. They have new quests, a better map, and a lot more content that can fit into this 8.6 server logic. That requires a lot of work on items; the systems are so different, it is like cats and dogs. What's next I will be trying a different strategy for changes. I wanted to do a big update with a bunch of stuff at once. Everything I put on the server is tested by me so that players don't bug out in most cases. The current plan is to migrate to the newest client version with mounts. Then, I will migrate the map step-by-step with each section and quest logic. You might ask: when? Currently, everything is working on the test server, so the only thing to figure out is how to migrate progress. Regarding houses: all of the houses currently on the server will be vacated. The twist for Guildhalls is that players will be able to auction them. So, after the migration, all houses besides Guildhalls will be free to take. Why won't you reset the server? I thought about a reset, but that wouldn't be fair to the players who put hours into the server. After the migration is successful, there will be a second server. The second server will migrate in cycles to the main one. What does that mean? All progress and items will be migrated to the main server, while the second one will restart—but with a twist. Each time, we will add new items, content, or stuff that isn't yet accessible on the main server. After being introduced on the test/seasonal server, it will be added to the main server. That will benefit the server greatly because it gives me ground to test. If there is a game-breaking error, it won't affect the years of playtime people have put into the main game. Ps: Parts of Gnome City are currently being migrated; I am still sorting out the discrepancies between the wikis. This location will be one of the first to be migrated from the new files to the current server. You can talk to Xelvar by using the phrase "adventures". |
| 20.11.25 01:26:24 | |
